![]() ![]() IMPROVED PREVIEW Don't reset the preview Detail Reduction on loading a new cache sequence in 3ds Max IMPROVED PRT I/O Allowed use of # in the PRT Reader for specifying sequences just like cache paths in the Simulator work IMPROVED PRT I/O Sped up export of PRT files up to 5 times IMPROVED CACHE I/O Hidden script option to disable the preset popup when loading Field3D or OpenVDB caches - inDontOfferPresets IMPROVED CACHE I/O Added cache info to VDB caches describing which version of Phoenix FD was used during simulation IMPROVED CACHE I/O Sped up loading of VDB caches by reading their min-max channel ranges from metadata instead of calculating them IMPROVED CACHE I/O Save and load Grid Viscosity from VDBs created by Phoenix IMPROVED CACHE I/O Sped up Grid RGB channel saving to compressed AUR cache files up to 8 times IMPROVED RENDER CURVES Copy-paste support for render gradients and curves IMPROVED PARTICLE SHADER Speed up and improve CPU utilization for Optimizing Particle Congestion with large cache files IMPROVED VOLUMETRIC SHADER Optimized rendering of tens or hundreds of Simulators in Volumetric render mode IMPROVED SOURCES Emit from thinkingParticles meshes which are different per each particle when Prt Shape is set to Use Particle Shape IMPROVED SOURCES Emit from instanced thinkingParticles meshes when Prt Shape is set to Use Particle Shape option not just to newborn Splash, but to splitting splash particles as well ![]() ![]() IMPROVED FLIP SOLVER Apply the Initial Vel. IMPROVED FLIP SOLVER Optimized Birth Volumes so Phoenix installers for Scanline are no longer needed IMPROVED INSTALLATION Now Phoenix for V-Ray 3 and for V-Ray Next can load in 3ds Max and simulate without V-Ray installed, and can render with Scanline, Corona, Octane, etc. getFrameInfo MAXScript function that retrieves the currently loaded frame info string NEW PRT I/O Register the PRT Reader path into the 3ds Max Asset Tracker for repathing, archiving, and asset transfer for distributed rendering with V-Ray Next NEW GRID SOLVER Simulate the RGB channel for Drag particles NEW PREVIEW New Standalone Previewer tool for AUR, VDB and F3D cache files, much faster than the 3ds Max and Maya viewports and currently showing voxels and a new velocity streamline preview NEW THINKING PARTICLES Phoenix FD Birth, Sample and Force operators for thinkingParticles NEW PARTICLE TUNER New node allowing to change any particle channel or delete particles during simulation depending on conditions based on particle channel values ![]() NEW VOXEL TUNER New node allowing to change any grid channel during simulation depending on conditions based on grid channel values, textures or distance to meshes NEW PHOENIX FD New TexUVW channel for fire/smoke and liquid simulations, moving with the fluid and allowing for render-time texture mapping of surfaces and volume color and opacity, as well as for adding displaced detail moving with the fluid in all render modes No mutual interaction between rigid bodies yet Smart integration: Phoenix is integrated seamlessly with Autodesk 3ds Max and Maya and optimized to render with V-Ray® and Corona.Ĭompatibility: Compatible with industry-standard tools and formats such as OpenVDB and Alembic, as well as Krakatoa and thinkingParticles for 3ds Max.NEW ACTIVE BODIES New rigid body solver node, interacting with the Liquid Simulator. Fine-tune simulations on the fly.Ĭreative control: Create all types of physically-based fluid effects with fast, smart controls for rendering, retiming and refining simulations. Interactive: Preview and render interactively in the viewport. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.Īrtist-friendly: Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control. Powerful: Chaos Phoenix is an all-in-one solution for fluid dynamics in 3ds Max and Maya. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects. Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max, Maya, V-Ray and Corona. Powerful, artist-friendly simulation software for 3ds Max and Maya. ![]()
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